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- Wartune Sylphs Medusa
1 orange medusa wind 500 sun core 500 blast of sun 300 wind and water emblem. Frigga red fusion wind + water 1 red goddess of prosperity wind 1 red poseidon water 1000 sun core 1000 blast of sun 500 wind and water emblem. Freya orange fusion Frigga red 5000 moon rock 5000 moon dust 750 wind and water emblem 50 million gold. Tyre orange fusion. Medusa, the Gorgon. Stories claim she was beautiful once. A priestess of Athena. Loyal and devout in action, but Poseidon was determined to make her his own. It was the fairness of her features, the golden of her hair, that attracted the Sea God. Medusa, a mortal maiden, could not refuse. 98% of the Wartune community thinks this is the best sylph, and I think they are right. Best damage capacity, the mdef debuff, ability to slow. It's a one-man army with everything but heal and good aoe. I still use my lame Gaia for world boss. Sylphs, launched at version 2.1, once advancing to level 50, players can obtain sylphs after completing the main quest the Legend of the Sylphs. Which requires talking to NPC Azrael in western Cloud City. The Legend of Sylphs.
[2014-06-19] | | view(0)
Her, Medusa. One of the three Gorgons. Legend says that a look into her eyes would turn you into stone immediately. Him, the son of Poseidon. He carries a twisted conch shell, upon which he blows either violently or gently, to stir up or calm the waves. Protecting the underworld gates, there stands Cerberus, the three-headed massive dog whose appetite for live meat is enormous. He only allows the spirits of the dead to freely enter the underworld, but none of them may leave once they get in. Hercules, the son of Zeus, is the man who once killed Nemean Lion bare-handedly. All of them now are waiting to be called and fight by your side.
The new version 2.46-3 will bring you new Sylphs through the new function of refining Sylphs: Medusa, Triton, Cerberus and Hercules.
These new sylphs have more advanced stats and more powerful skills then everything you've seen before. And you can enjoy any of them!
Overview of Refine
1. A sylph needs to have at least reached level 60 and Purple Quality in order to be Refined.
2. For two of the new sylphs, Medusa or Triton, you need to have already reached least level 70 to call them.
3. Requirements of Refinement:
4. Sylph Refine Panel (Sylph of wind, in this case)
5. Sylphs
How to obtain Refining material
1. Star Tear: there are six different types of Star Tear according to their attributes. Source: Sky Trail.
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2. Star Sand: basic material for Refinement. Source: Sky Trail.
Refine
Open the Sylph Refine panel and click the Sylph you want to Refine. If the requirements for Refining are satisfied, you can have a preview of what it would look after the Refinement, including its appearance and stats. If not, it will show you that the sylph is not yet ready for Refinement.
Next: Gods Descent!(Opening Time: June 27th-29th)
For a long time, the dark sylph as dominated the game. It was the best sylph undoubtedly due to its insane heal&damage power. But right now, even a free player can build so high dark resist, so he can beat players far above his BR if they insist on using dark sylph.
After the patch I tried using Hecate in arena only once:
After that, I realized, every player and their grandmothers are now running around with 1500+ dark resists, so it's totally pointless. So I started using my Medusa. I did not even evolve it, but it's orange. I simply removed items from my Hecate, and gave them to my Medusa. It's skills are not as good, but I can do 15 arenas quickly without the danger of another 15-minutes fight happening. My choice for Medusa was simple: I had build a pretty good equipment set for my Hecate with refinement, gems and all: focusing on PATK. My normal sylph team has an Athena and Triton, but both of them are MATK. So my Medusa with Hecate's stuff was better than my other sylphs.
In Class Wars, I was lucky enough to make top 16. I finally figured out what NO ONE was able to tell me so far: exactly when your BR is taken to count if you are in top 16 or not. It is taken right after the 15th round ends in preliminaries. So, I made top16, as 15th, and managed to rank 8th with a 8:7 score. I used Medusa as my main sylph for the above reason. My team did not even include the Hecate, it was only following my eudaemon.
I made a high dark resist, 1500+, like everyone else. I also had 1100 light resist, because I think it's the second most popular sylph, due to its AoEs, and higher BR than it's free counterparts. Also, if someone is using Loki/Odin, the combination of these resists is useful. My third resist was wind, for a simple reason. Medusa gave +200 bonus to wind resist, so it was the element I could make the highest resist aganst. I had no illusion about whales resist reduce in top16. I was thinking they have 1100+, which meant my light and wind resist is just enough so they don't get +20% damage vs me.
The final result was quite a stone-paper-scissors game. I meet every sylph, except for electro: Although high damage, Zeus only have single-target damage skills, making it useless in team fight. Out of 16 opponents, I met 6 with dark resist. Quite big names, like +1M BR above me. I could still beat them, excelpt for JustRaven. I guess they stick to Hecate either because of laziness, or because they trusted their extra power to win still. Of the other elements, each represented itself equally, so it really didn't matter what were my other 2 resists. So here is a list of sylph's strength and weaknesses:
Hecate. Although everyone have high resist vs dark, some people still trust they are strong enough to win. This was a mistake. It can be the strongest, resist made it useless in the top fights.
Venus (evolved Athena). This is usually the 2nd or even 1st strongest sylph of many whales, because they build it for a future Odin. I think it's not that great sylph as others, and most people's second resist choice will be light. Also it's MATK, so as a mage, I would avoid this in CW.
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Arise (evolved Cerberus). The favorite of many mages, because it's PATK, almost as good a damage-dealer as Zeus with an AoE, and they suppose people don't have fire resist. If you have a Hecate, you can borrow it's equipment to Arise. It's a good choice in CW. The only reason why i didn't use it, because I don't have it.
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Medusa (I didn't bother evolving it). The skills are good, although not as good as of Hecate. Not many people have wind resist, and it is PATK. Still, Arise is better if you have it.
Poseidon. The Class Wars is about damage (damage dealt is the tiebreaker), not about healing. Also, this is the only sylph which can be messed up with chaos. So I don't recommend it. But some people still used it, hoping for the surprise factor and because they still don't believe that in tiebrakers, damage dealt counts :)
Zeus. The best damage sylph, not so great in CW. if you wasted your delphic on a troop, you are toast. I don't recommend it.
Also the funny thing was in CW that your escort sylphs inherited not only your HP, but your resists as well. So if you had a high dark resist, the opponent's Hecate could not even damage those.
I tried going without eudaemon (it has a lot of HP, so it can take a lot of damage, giving advantage to my opponent in tiebreaker, and also it can make me vulnerable to chaos rune), but it didn't really matter, since all 15 fights finished with someone killing the other.