Rappelz Archer



Next time you have trouble staying alive while multiple monsters try to kill you, try my Archer Survival Combo wich uses these skills: - Mental Concentration. Private Rappelz Community. Website we will continue to work on the server. In the next days there will be additional server maintenance. Gaia Hunter Master ClassHunter who has a great skill to take down weaken target. It has a great understanding of Spiracle, so can use spiracle type of skills. It can use spiracle skills freely by earning some knowledge for spiracle charge like God of fight. Ranged and Deadly 1 Highlights 1.1 Strengths 1.2 Weaknesses 1.3 Notable Skills 1.4 Caveats 2 Recommended Builds 2.1 Pets 3 Equipment 3.1.

If you want to have an Uber Knight/Soldier, please read. You won?t regret it. This method works for me, and I?ve tweaked it with nearly 4 months of Epic 4 testing. It?s only a foundation, and must be tweaked with Rings, Earrings and weapons, as well as careful Chest Armor choices. This is meant for people looking at near-endgame builds.
Old School people on Tortus, KTS and US Test know me well as Jiandao. I?ve earned a strong reputation as the 'Juggerbish', and as well as being well-known for using very strange PvP tactics. During sieges run by Honor, I was always at the very front; 'The Tip of the Spear', as they say. We never lost a single siege. Ever.Rappelz Archer
For the past few months, I?ve been hiding away on Test Server and Korean lives servers, preparing for Epic 4. Here is the result of that time...
Here are the two ideal builds for Knight;
VIT50%
AGI50%Rappelz
As a melee class, Knight actually has high enough VIT to take minimum damage on most dungeon mobs, especially with a Tortus buff (+140PDEF). Add the +50%AGI, and he?ll dodge approximately 1/5 attacks. You might say, 'That?s not much.', but that reduces the overall damage he takes by 20%. Since threat is easily gained by 'Provoke', actual damage output isn?t that important. Be forewarned, this build may require a 'Voke-Spam', spamming Provoke to earn threat.
Rappelz ArcherSTR50%

Rappelz Archer Or Shadow Hunter

VIT25%
WIS 25%
Due to Knight?s already mostrous VIT, it?s nice to counter-balance that with some WIS (MDEF). Knights are sitting ducks against casters, so the added WIS may be just enough to allow them to close the distance without getting instantly dropped. In return, casters are very weak to melee, so a higher STR will work in the Knight?s favor. High STR also means better tanking, and more inventory WGT to carry supplies.
Here are my two builds for Soldier;
[Wearing Holy Armor]
50%VIT
50%STR
In this role, I am a pure tanker, soaking up as much damage as possible, and dishing out as much in return. This is a purely PvE build, and is better suited for dungeons. Soldiers have the same VIT as Knights and take very little mob damage via Offense Breaker, Divine Flash, Judgement Buster and Shinning Crash. Since Shinning Cluster now has no cooldown, most Soldiers need only use Provoke once to keep and hold agro. Again, this is a purely PvE build; useless in PvP.
[Wearing Holy Suit]

Rappelz Arcane Server


STR50%
VIT20%
WIS20%
DEX10%
Now here?s where your Soldier is going to shine. The goal is not to rely on a predefined build, revolving an a specialized trait, but even out the edges and make him more versatile. This build relies more on actual player ability than a build.
ArcherArcherBy starting with a strong +50%STR on all equipments, you guarantee an ass-whoopin? to anyone who gets within 3 feet of you.
Soldiers have naturally high VIT to begin with, so a Hunter Suit will not reduce his PDEF by much. +20%VIT is good enough to raise his HP into 10K mark [LVL1XX], as well as make up for his armour?s shortcomings. Again, I can?t stress this enough, Soldiers do not need massive VIT; it comes naturally.
Chosing a Hunter Suit will prove to be the wisest choice, especially when fighting casters and summoners. The dominant summoner strategy is to get their pets to chase their opponent around, while they spam MATK skills from a distance. Casters will 'Snare/Sleep/Stun + Nuke', then run away. By chosing Hunter Armor and adding +20%WIS, you effectively take much less damage, and have better chances of surviving that first volley. Once that is done, the Hunter Suit?s +10MOVSPD can be put to use; 1. You will close the gap quicker and; 2. It will be very difficult for melee pets to actually catch you.
Another reason for adding +20%WIS to you equipment is because you rely heavily on your ranged spells to stop ranged players from rocking you. Again, casters and summoners have naturally high MRES, so it may be difficult to land spells on them.
In regards to the +10%DEX, this is because you must always have a bow. 'Restrain' can effectively cause massive amounts of damage, as well as reduce movement speed by -42% for 10 seconds. It cools in 15 seconds, making it usable very often. It?s instacast, and causes obscene damage, especially when combined with Shinning Cluster. Again, this isn?t a main weapon, but should be available at a moment?s notice if a player is constantly trying to kite you. Pop with Restrain, attack, Judgement Buster, now close the gap while he is stunned.
The above-mentioned builds and tactics are a good foundation to find your own builds. As a rules, you will want to always pour 50% of your Soul Stones into STR for Soldier. Soldier is mainly a damage dealer and debuffer. If you cut out your STR, you become useless to your party, as well as useless to your guild in siege. Some players prefer to be very specialised in one thing, but I feel this is a mistake, simply because versatility is vital to advanced players. Whether you take Holy Armor or a Holy Suit, always remember that no stat is useless.
Soldiers rely more on player skill than on builds and cheap tactics.
Regarding Knights, try and think about soaking up damage over actual damage dealing. People won?t party you if you can?t absorb damage and protect your party.